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Nanite rasterizes virtualized geometry by selecting ~20 million triangles with appropriate LOD each frame.
— Christoph Peters (@MomentsInCG) June 24, 2023
Carsten Benthin and I wrote a @HPG_Conf paper on how to build a BVH for these 🔺s instead. Since they are already clustered, the build is 10x faster!https://t.co/yUMFIUYZLo pic.twitter.com/0Ksd0cU6Bm -
You asked. It's here.
— Unreal Engine (@UnrealEngine) June 20, 2023
Get your hands on the Electric Dreams Environment Sample Project and explore the new Procedural Content Generation framework in Unreal Engine 5.2 https://t.co/HyiP2f9qhO#UnrealEngine pic.twitter.com/TcnN2f8C9O -
The problems with overfitting when training AI very much parallel the education system’s travails of teaching facts versus teaching reasoning. If the tests test facts, the optimal training strategy is to teach facts.
— Tim Sweeney (@TimSweeneyEpic) June 19, 2023 -
Happy Father's Day,
— MamaLlama007 (@MobileMamaLlama) June 18, 2023
to all the dads!!🤩🎉 You're Important, needed & loved! 💌 And to all the gamer dad's who are an Inspiration to their community! We love you! pic.twitter.com/PMI8gO5VFH -
https://t.co/flzZXWfrs6 pic.twitter.com/hR9RwSscau
— Mara 🦇 (@maracrrt) June 16, 2023